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Fell & Sell Achievements

Ninety-seven Steam trophies. Play the loop; do not invent a separate grind.

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Achievements

The Steam store lists 97 achievements for Fell & Sell (app 4627110). That is a launch-week fact, not a leak of hidden names. This page tells you how the set is shaped and how to chase it without emptying the shop. It does not invent a full 97-row table the API will not give without a publisher key.

What Steam does show on the store highlights is a combat ladder and an axe ladder. Treat those as the early, unavoidable set. Everything else — shop prestige, biome gates, Quest Board feats, furniture, altars — sits on systems already covered elsewhere on this wiki. If a tracker site dumps unofficial names, verify in the Steam overlay before you plan a night around them.

The kill ladder (store highlights)

Highlighted icons include My very first kill, then volume titles Breaking bones, Knocking teeth, Smashing skulls, plus pest-control flavour Pest control, Exterminator, and the joke spike MOMO MONSTER KILL. The pattern is obvious: the game counts corpses, then pays a trophy. You do not need a dedicated kill lobby. Shallow skeletons are the honest farm while your gear is junk. Overgrown goblins and Darkest necromancer packs are faster if you can extract. A death still wipes the unbanked bag, trophy progress or not.

Pair kill hunting with Dungeon Survival and Enemies. Auto pickup from the 27 August gamepad patch speeds floor clutter; it does not bank. Cell gates that stayed shut after a clear were a launch bug — update before you farm a locked room. See Controller and Walkthrough.

The axe ladder

The same highlight strip shows Novice Axeman, Adept Axeman, and Journeyman Axeman. That is a weapon-class rank, not a secret ending. Craft or loot axes, then use them. Switching off the axe to a sword mid-run is fine for survival; the rank likely wants axe kills or axe playtime, so park an axe on a QuickSlot when you are trophy hunting. Weapon families: Weapons. Crafting: Crafting Recipes.

Shop, board, and furniture trophies

Steam does not print the remaining ninety names on the store card. Infer from systems the studio actually shipped:

  • Selling and prestige — tag tables, collect coin from customers, grow Comfort so traffic rises (Demo 2.0). Pricing Guide, Customers, Decoration Buffs.
  • Quest Board — feats from expeditions convert to gold and gear. Launch week had empty boards and rewards that vanished on load; the 27 August patch fixed both. Check the board after every extract. Quest Board.
  • Demo furniture — exclusive piece for demo players, granted properly in 1.0.1, persists on new files. Furniture, Demo vs Full Release.
  • Biome gates — Shallow, Overgrown, Darkest, each with a boss door. Beating the zone boss is the studio’s stated key. Dungeon Biomes, Bosses.
  • Altars — Midas, Tiny, mood states. Altars.

Do not stall the shop for a week to force a hypothetical “sell 10,000 gold in one day” trophy you have not seen in the overlay. Open the achievement list in Steam, pin the next locked row, then play the matching system.

How to farm without going bankrupt

  1. Bank first. Trophies do not restore a wiped haul.
  2. Stack overlapping goals: a Shallow clear can feed kill ranks, an axe rank, and a board kill quest in one walk.
  3. Use the forest when the cellar is dry — goblin raids still count as combat. Forest Foraging.
  4. After 1.0.2, overload weapon swaps drop extras instead of deleting them. After 27 August, saves hitch less and unnamed files should stop appearing. Update before a long trophy session.
  5. Controller and Deck players: the pad patch is the same drop as auto pickup and QuickSlot icons. Rebind, then farm. Controls.

Hidden achievements, if any, stay hidden here. We will not guess names to fill a word count.

Campaign order: Walkthrough. Money: How to Make Money. Patch log: Updates. Launch verdict: Review.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many Steam achievements does Fell & Sell have?

97 on the store page for app 4627110. That count can change if the studio adds more in a later patch; check Steam if a tracker disagrees.

Where is the full 97-name list?

In the Steam overlay and on your profile. This wiki documents the highlighted kill and axe ladders plus the systems other trophies almost certainly sit on. We do not invent unofficial names.

Do I lose achievement progress if I die?

Steam trophies that already unlocked stay unlocked. The unbanked item bag is still gone. Farm kills on runs you can afford to lose, then bank before a greedy Darkest push.

Should I start a new save just for achievements?

Only if the studio's launch advice already applied: demo veterans may want a fresh file for intro and biome gates. The 27 August patch does not require a new save for trophies.